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Most fun and successful new io games like slither. After I found the first few popular io games, I tried to find more. Sadly, without a list, they were really hard to find.
I felt that they deserved more exposure, so I decided to create my own list. I put together all the titles I could find, and many helpful users shared new ones with me.
From that point on, I was on a mission to push the io movement forward! On this site you will find that the games in the list have a common style and theme similar to those mentioned above.
The goal of the list is to bring exposure to these awesome. This is due to the fact that they are all standalone games which means that they are all hosted on separate sites.
The original title, known as Mother in Japan, was released there on the Famicom in It was planned for a North American release, even getting a complete translation, but it never came out … Continue Reading.
This kart racer, really the progenitor of all kart racers, invaded store shelves on September 1, The title went on to sell 8 million copies, spawning one of the most successful … Continue Reading.
The World Warrior to arcades in , they changed gaming. The arcade scene had its next juggernaut, and no stack of quarters was safe … Continue Reading.
Action elements have been incorporated into numerous RPGs over the last 15 years, including everything from the Tales series to the Paper Mario series, and all of that… Continue Reading.
In this game, the player takes control of Yoshi in an effort to rescue Baby Luigi, and return the Mario brothers to … Continue Reading.
Surprisingly, this title cannot be credited with kicking off the beloved Mana series. DKC 2 is a perfect sequel.
It takes what worked from an original title, dials up everything that was awesome, and blends it all with a healthy dose of new ideas to keep things fresh … Continue Reading.
Krang, using his giant exosuit, has stolen the Statue of Liberty. As a result, the game is letter boxed and sports a shoddy framerate.
For its time, however … Continue Reading. DKC3 is a side-scrolling platformer which adheres strongly to the tenets of that genre.
Levels generally progress left to right in a linear fashion, as baddies are jumped on … Continue Reading. The original Super Mario Bros.
This kiddie Capcom platformer gave Mega Man a run for his money, though, and while I'm still not sure who this Nemo dude is, I had a great time pelting animals with candy all the same.
Qix is one of the finest examples of the NES's prowess at emulating arcade classics. Although the NES had trouble tackling some of its arcade contemporaries, games like 's Qix were a perfect match for its capabilities.
While Qix was never lauded for its graphical flair, the NES got not only the look but the mechanics of this strange geometric puzzler down perfectly.
In Qix, the titular entity bounds randomly about the playing field while the player attempts to gain ground by drawing boundaries with a stylus of sorts.
Complete a shape and the area is yours. If the Qix interrupts your line mid-stroke, you are destroyed. There is an art to snagging territory, and players eventually must learn how to manipulate the irrepressible Qix itself.
Qix for NES is the definitive home version due to its spot-on emulation and availability, although it was also resurrected on various PC platforms and Nintendo even published a GameBoy version featuring characters from the Mario pantheon.
In it, there's a Qix-inspired mini-game, and in that instant, I remembered how much fun I had with the NES port during my childhood.
Crazy how that happens, no? Pro-Am, and cast players as the captains of a high-speed, heavily-armored attack ship cutting through tropical waters to take on sharks, rival watercrafts and giant sea serpents.
The Cobra Triangle gunship was a versatile vessel, and the power-ups it could obtain were what made this one a blast to play. You could upgrade its engine, increase the rate of fire of its bullets, increase the number of its bullets, give it the power to fire secondary missiles and even wrap it in a force field.
It's like someone took the Gradius series' Vic Viper and transformed it from a spaceship into a jet ski. I played this game for the first time on a vacation to Wisconsin that was back when most kids had three NES games total, and liked it , and dug the game so much I had to own it.
In fact, I'm not sure I ever bought it, so if anyone ever sees Andy Folkers can you tell him I still have his copy of one of the best NES games of all time?
Crap… I should really get this awesome gem of a game back to him. Although it's actually the second entry in the predominately Japanese TwinBee series, the re-branded Stinger was the only entry that saw release on the North American NES.
A uniquely saccharine shooter, Stinger pits two quite capable, but very pastel space cruisers against some deceptively cute enemy forces.
An irate watermelon spits seed at you at the end of one level, while a very angry water faucet lurks at the conclusion of another.
Things just get weirder from there, with household appliances eventually standing between you and whatever your adorable goal may be. You can collect power-ups by "juggling" bells on heart-shaped beams of pure love, thus altering their colors and endowing you with different abilities.
The entire game can be played with a wingman, but make sure whoever it is can appreciate a heaping dollop of cuteness, served Japanese-style with extra "cute" on the side.
Vague memories of a strange, somewhat girly shooter plagued me as I restocked my NES collection a few years back. I happily rediscovered Stinger despite its unfortunate title and packaging A space ship with boxing gloves?
As I played it for the first time in two decades, I recalled many afternoons spent with the cutesy Twinbee fighters. Now if I could only figure out what that tank game with huge bosses was….
Sure it was the sequel to an awesome medieval platformer, but we're pretty sure it was Fabio's bare-breasted likeness smoldering on IronSword's cover art that made this game a smash hit with kids and moms alike.
The sequel features the same great stuff as the first: The game places a greater emphasis on exploration than the first, and can get a bit confusing, but if you hop around enough you can find your way through the game fairly easily.
Visions of Power, followed as a largely forgotten and Fabio-less dud. Although I initially displayed the poster of IronSword's cover art that shipped with the game on my wall, Fabio's polished pectorals quickly became a discomforting presence in my bedroom.
Nevertheless, I spent many hours with this awesome sequel — in the game, the cover model was substituted with a protagonist tastefully clad to the nines in iron plating.
Early adopters who made the next-gen leap without looking back missed an incredible game design. Gargoyle's Quest II was the sequel to the Game Boy original Gargoyle's Quest, a game that was itself a spin-off of Capcom's Ghosts 'n Goblins starring that series' infamous flying red demon as its hero.
This NES follow-up refined and focused what started on the portable platform, offering a polished action experience married with overhead map and town exploration ripped right out of the best RPGs of the age.
You could jump, cling to walls, spew fireballs and hover with your demon wings in action stages and then chat it up with the denizens of the Demon Realm, earn upgrades and items and more.
A great, overlooked game that deserves more recognition today than it got back in What an unsung classic this, and the Game Boy version, is. This is another one that really paved the way for others too.
Demon's Crest, perhaps one of the biggest under-selling games of all time compared to its quality, wouldn't have been possible without cutting its teeth on the NES and classic Game Boy.
Amazingly enough, this game still holds up too. Kung Fu is an enigma. A dumbed-down port of a superior arcade title by Irem, Kung Fu holds accolades simply for being one of the first third-party games released on the NES.
Aside from its special place in history, however, Kung Fu is also a rewarding example of early "beat-'em-up" videogames in all of its 2D glory.
Made up of only five stages and a few types of enemies, a skilled gamer can get through Kung Fu in its entirety in less than ten minutes. What makes the game so special, then?
Apart from its fun gameplay and difficult boss battles, Kung Fu had inherent replay value simply because the game started over once you beat it with a higher difficulty level.
This made it a prime game for high score hunting, with certain parts of the experience that were of the make and break variety.
Could you get past the bee-throwing enemy on stage four without losing a life? It was integral if you wanted a high score. And who could forget Mr.
X's maniacal laughter each time he defeated Thomas, keeping his kidnapped girlfriend for his own. Who ever thought I could be addicted to such a simple, repetitive game?
We could only afford a new game every few months growing up, and when we were stuck with a game like Kung Fu, you might think we were disappointed.
Kung Fu proved how good even the most simple games can be, and it's still a title I go back and play often to this day. But back on the NES, there was no besting LucasArts' Maniac Mansion for deep, involved and genuinely funny pointing and clicking action.
Though a bit cumbersome to control with just an NES D-Pad and menu bar of potential actions to take, this tale of seven diverse high school kids exploring a kooky manor populated with wacky, blue-skinned mad scientists and alien tentacles was nevertheless addictive, thanks in large part to the great variety of ways to win.
You could take several different paths through the house, discover tons of interactions between characters and objects, and replay the game again and again with a completely different trio of the seven potential playable characters each with unique skill-sets and abilities.
Let's be honest — if you are going to play Maniac Mansion, you really should try the uncensored Commodore 64 version.
Nintendo was pretty heavy handed about content on the NES, so some of the ribald stuff in MM was yanked.
But even without it, Maniac Mansion was still an excellent adventure game with a good sense of humor. Super C, the somewhat unfortunately-titled sequel to Contra, features the same co-op shooter action of the first without toying with the formula too much.
If you are wondering, that formula is one part Aliens, two parts First Blood, and perhaps a dash of Predator to keep things exotic. A port of a graphically superior arcade version, Konami gave Super C lots of love to help it make a successful transition, including the addition of several unique levels.
The pseudo-3D levels that broke up the side-scrolling action in Contra are replaced with vertical-scrolling levels, but the graphical style, gameplay and even the guns all remain identical to the original.
Super C, like Contra, is a nearly perfect cooperative experience, and is best enjoyed with a buddy to high five as the iconic level finish tune plays.
All I remember is the Konami Code only worked once on this game and it gave players 10 lives instead of 30 per continue and — worse of all — it only worked once.
A complete reworking of an inferior arcade brawler of the same name, Rygar for the NES tells the heroic story of a man and his deadly yo-yo shield. Unlike its source, the NES version is an exploration-focused game with both side-scrolling platforming levels connected by a top down overworld-like area.
Having more in common with Metroid or The Legend of Zelda than NES era brawlers, Rygar must find equipment upgrades — a grappling hook, pulley, crossbow etc.
Strangely, though epic in scale, Rygar doesn't feature a way to save or even a password system, so make sure your NES is hooked up to a good power source before embarking on your quest.
Kratos' Blades of Athena are simply an upgrade of Rygar's one and only Diskarmor! The top-loading NES replaced the classic system, the Super Nintendo was over two years old, and the bit battle was waging all around it in full force.
Capcom considered the NES obsolete at this point and refused to publish the game in the United States. That's where Nintendo stepped in and published the game itself for a spring release.
Mega Man 6 is considered by many to be the last worthwhile NES release in the catalog, and though that's not saying much when looking at the title's contemporaries, Mega Man 6 is still as good as it gets in many respects.
The new Rush Adaptors combined Mega Man with his robotic dog into one unit for the first time, and yes, Dr.
Wily is again behind the robotic destruction coursing through the game, this time masquerading as the ill-disguised Mr. When the game dropped, I was on a weird banana oatmeal kick, and I would make a batch every few hours as I played the game over and over again.
I still equate the smell of bananas to Mega Man 6 to this day. One of the NES's premier racing games may have a peculiar title, but we pose this question: Admittedly, the exhilaration of burning past the beach-going VW beetles in your red Ferrari the F1 was significantly less radical is indeed worthy of such high self praise.
Nonetheless, the game remains an iconic entry in the NES catalog due to its simple race-or-die gameplay. And if racing in two dimensions isn't your cup of tea, grab your Power Glove, pop on a pair of 3D glasses, and experience Rad Racer in red and blue stereoscopic bliss.
I can remember looking at the Rad Racer flap at Toys R Us remember the old system of flaps and slips? That was enough for me. Thankfully, Rad Racer turned out to be a great racing game that was my second-favorite racer of the generation, right after OutRun on the Master System.
In it, our metal-clad protagonist, Kuros, sets out on a quest to save not one, but several distressed damsels and we're not talking about some ugly dude in mushroom regalia.
Along the way you'll explore — via many, many knightly leaps — lofty treetops, labyrinthine caverns and an unexpectedly tall castle tower.
In a cool adventure gaming twist, you'll need to meet a certain booty diamonds, not damsels quota before being able to exit each area, but don't expect a sign reading "Here Be Treasure.
Along the way you'll score various weapon upgrades, although Kuros's trademark duds never change. This makes it all the more mysterious that he appears as a strapping naked dude on the cover, but hey, those were different times.
Happily, this fine action platformer broke with the stereotypical dungeon crawlers, allowing you to hop around, bashing enemies with your Wand of Whatever without a single roll of multisided dice, virtual or otherwise.
The NES had its fair share of unique puzzle games, and Adventures of Lolo 3 might take the cake as the genre's quintessential title on the console.
While two Lolo games preceded the release of the series' third iteration in the States, the game known by fans as Lolo 3 is most fans' favorite.
What's more, it was a fledgling HAL Laboratory that created the series, a company more popularly-known today for the Lolo-like character Kirby. In premise, the Lolo games were as simple as can be.
A stagnant, square-shaped screen presented the player's blobbish character with a puzzle. To proceed to the next level, a treasure chest must be opened, but that chest is only unlocked when all heart icons on the screen are acquired.
And that's where Lolo's difficult gameplay comes in, because it's getting those icons that are the true feat. You have to deal with enemies galore and traps aplenty; the game even gave the player the option to kill his or her character off by pressing the Select button if they found themselves trapped or unable to proceed, a true testament to Lolo 3's deep and difficult gameplay built on a deceivingly-childlike facade.
All of the Adventures of Lolo games were great, but the third chapter has the best puzzles of the whole series — and almost the most difficult.
As much as I enjoyed, I honestly don't believe I ever beat it. I should fix that To capitalize on the puzzle trend, Nintendo threw its first-party hat into the ring and released Dr.
Mario on the console just in time for the holiday season. An interesting take on the Tetris formula, Dr.
Mario presented gamers with a new puzzle-based quandary — how will you use the multi-colored pills thrown into play by a white coat-wearing Mario to eliminate the viruses plaguing your screen?
The answer was simple — line up the appropriate colors of pills matching the viruses, and voila, they disappear. As was the case with Tetris, Dr.
Mario got fast and furious the further into the game you got. Before you knew it, your screen was full of viruses with scant a place for your pills to go.
Thankfully, unlike Nintendo's release of Tetris, Dr. Mario reveled in its two-player glory, and Nintendo's new hit proved not only to be a favorite among puzzle fans, but a game consumed by multi-player purists as well.
I was so bored with Tetris. It wasn't even that compelling. But when one of my favorite childhood icons, Mario, appeared in his own variety of puzzle game, I was hooked.
The Tetris cartridge was circulated amongst us and our various neighbors forever after collected dust. Mario had a two player mode.
Unforgiving, head-scratchingly perplexing, deep, dangerous and unlike anything else on the system in theme and feel. Shadowgate, originally made for Mac systems, was a point-and-click adventure game seen from a first-person perspective, wherein you ventured deep into a complicated dungeon filled with traps, monsters, riddles and hidden treasures around every corner.
A key eye for subtle detail was needed for success, as your exploration could often come to a sudden and gruesome end if you missed even a single key weapon or item early in the labyrinth.
You were fighting the clock, too, and if you ever ran out of torches then it was Game Over for you.
Shadowgate's unique spin on the point-and-click concept spawned several spiritual successors like Deja Vu and The Uninvited on the NES, as well as its own direct sequel years later on the Nintendo But the original is still the best, which is probably why it was singled out for a Game Boy Color release ten years after its Nintendo console debut in As a kid, Shadowgate was straight spooky.
Haunting music and the constant fear of running out of torches usually kept me from playing more than a half hour at a time, but I kept going back to it.
And never got anywhere. Friggin' troll, I've got only a copper coin! Radical Ninja got it exactly right. Last, you throw Radical into the mix.
Just to be extra cool, and to remind you you're still in the '80s. And Kid Niki was indeed a radical adventure, starring a young ninja-in-training whose own princess-rescuing adventure was set apart by two defining features — his spiked-out, punk-rock hairstyle and his vicious spinning sword.
Not content to just slash his foes to death, Niki had to slice and dice them with a whirlwind blade just to be that much more radical. Totally bodacious to the max!
Ah, Kid Niki, with your crazy hair and your even wackier spinning sword. You'd think a sword that spins would hurt you, but it doesn't. While Niki is a game that hasn't aged as well as titles like Super Mario Bros.
Simple, straightforward side-scrolling action, lots of baddies to send flying off the screen with a quick swipe of your blade, and stylish graphics for its time.
I doubt anybody would rank the title in their top 10s, but for a plus-year-old action romp, it was — as the title suggests — pretty rad.
The drama surrounding Tetris is one of the most storied sagas in the history of the NES. Tengen, an ambitious Atari-associated game developer, began releasing official NES games in Meanwhile, the company worked rapidly behind the scenes to override Nintendo's infamous lockout device that kept unofficial cartridges from being played on its console.
When Tengen released its first unofficial games using its new technology, Nintendo quickly sued. Ignoring Nintendo's claim to the Tetris name in the US a year later, Tengen released its own version of the world's most famous puzzle game on an unlocked, unofficial cartridge.
Tengen's tetris was pulled from shelves almost immediately when it was revealed that Nintendo's hold on the Tetris name stateside was legitimate.
Unfortunately, almost everyone agrees that Tengen's version of the game was far superior to Nintendo's, even including a two-player mode which Nintendo's version sorely lacked.
Today, the game known as Tengen Tetris is a rare title to have in your collection, but it's a worthwhile play. After all, Tetris is one of the classic games not only on the NES, but of all-time.
Although Nintendo's licensed, "official" version of Tetris was ubiquitous, happening upon this strange, black cartridge in the cobwebby recesses of a used game joint proved an eye-opening experience for this young NES collector-to-be.
The Game Pak is truly worth tracking down for its multiplayer selection, including a wacky cooperative mode. Not one, not two, but three games in one.
Project Doom is one of the most overlooked and underappreciated third-party game designs to ever hit the NES, even after claiming a cover of Nintendo Power in That's a shame, because its blend of three different types of gameplay set it apart from the crowd and made it a classic.
You had driving levels, featuring an overhead viewpoint straight out of Spy Hunter. You had sniper shooter levels, like those you might remember from The Adventures of Bayou Billy.
And you had side-scrolling stages, the core of the game, in which your character ran, jumped and attacked the invading alien hordes with a laser-whip.
Brawl — developer Aicom had you beat to the punch nearly two decades ago. Our own Mark Bozon has been working diligently to bring this title back to life, perhaps by way of the Virtual Console.
But even if we never see it again, it's earned its spot on this countdown. VPD may in fact be in my top 10 NES games of all time personally, and I didn't discover it until back in when a few of the WayForward guys all got into retro gaming together.
Someone brought a copy in, I played it, and instantly fell in love with it, playing over and over until I got my speed run down to around 14 mins on a real cart.
This game mixes amazing platforming with some quirky gun and driving missions; almost like Bayu Billy, if that game didn't suck and instead played like Ninja Gaiden.
I might just pretend I have the rights. That isn't illegal, right? From a technical standpoint, Metal Storm is something of a tour de force. From simulated parallax — that means multiple backgrounds moving at varying speeds — to precise, multi-celled animation, this mech platformer pushes the NES to the very limits of its hardware capabilities.
More importantly, this clever title takes platforming's greatest crutch — gravity — and turns it on its head. You play an M Gunner mech, which features awesome Magnetic?
After a few minutes with Metal Storm you'll pity Mario for being such a ground bound chump. Eventually, you must learn to apply your gravity-defying skills to puzzles, while at the very same time applying your blasters to the faces of many, many enemy robots.
Metal Storm's awesome tech inspired me to seek out games with superior graphics, ultimately leading me to the used game store to trade in my NES and all my games, including Metal Storm, for a Genesis.
But those few weeks I spent with Metal Storm remain precious. If one company was known for its amazing licensed NES games, it's Sunsoft.
With classic titles ranging from Batman to Journey to Silius which was originally supposed to be a licensed Terminator game , Sunsoft had the skills necessary to take even the most unusual licenses and make them into compelling adventures.
Fester's Quest was an amazing game that was both deep in its delivery and excruciatingly difficult in its execution. Fester's Quest also takes its cues from a hodgepodge of genres, which will appeal to many kinds of gamers.
Its top-down view makes it a bit of an action-shooter, while its emphasis on collecting items and upgrading weapons lends it more to the RPG and adventure crowd.
Either way, there's a lot to see and like about Fester's Quest. But if you venture into this territory, be ready for unforgiving difficulty, one of the game's hallmarks.
Growing up, my neighbors seemed to have all of the great games, when we could only afford one here and there. Fester's Quest was a title my brother and I would borrow from them over and over again.
It was so complicated for me as a six or seven year old that I had to let my brother take the reins, and when I finally got around to playing it when I was older, I realized what all of the fuss was about.
In a sort of desperate-sounding effort to distinguish itself from other puzzle games that may happen to feature falling colored blocks, Klax's title screen boldly proclaims that "It is the nineties, and there is time for Klax.
In Klax, a conveyor belt feeds tiles that can be stacked in columns. When colors are matched — you guessed it — they disappear. But Klax is more than just the sum of its '90s neon parts.
A small contingent of NES gamers actually prefer Klax to its main competitors — the simple, but accessible, Dr. Mario and even to the great Tetris, which does seem a little stuffy when stacked against the Day-Glo extravaganza that is Klax.
It's flashy, it's clever, and it's one of the few puzzle games worth revisiting on the NES. After all, it is , and there's been a lot of time for Tetris and Dr.
Match three games were starting to gain in popularity when Klax came out. The arcade version hooked me first, but the NES edition kept my addiction going.
I think Tetris is the better game, but Klax is very creative and the NES version was surprisingly well developed and accurate to the original.
It only took a year for Tecmo to follow-up the smash-hit status of the original Ninja Gaiden with its sequel.
Officially titled The Dark Sword of Chaos, the gameplay remained true to the original, with one notable addition: While Ryu always could and in many cases had to grapple to walls to get around, Ryu could now scale up and down walls easily.
Initially, this appeared to make the game much easier, but in fact, Ninja Gaiden II's difficulty could easily be considered on par with the original, if not for different reasons.
Thankfully, Tecmo decided not to tinker with Ninja Gaiden II too much, and what resulted was yet another smash hit for its fictional ninja protagonist.
This game had everything that made the first what it was: But rest assured that like the original, Ninja Gaiden II's difficulty level is nothing to scoff at.
This game eats 8-bit novices for breakfast to this day. I thought I knew Ninja Gaiden until I saw my friend spawning red clones that mimicked his actions.
And as I recall, Ninja Gaiden II taught me to slide button presses for instant jump slashes, a skill that helped when I graduated to fighting games.
No other NES game ever earned that honor, but it's easy to see why Crystalis did — this post-apocalyptic tale of thermonuclear aftermath skillfully blended fantasy and science-fiction into one dynamic story.
The hero begins the game by awakening from cryogenic sleep, and then goes on to collect a set of four elemental swords to save the world.
Each blade offered a different ability, like the Sword of Wind that shot small tornadoes and the Sword of Water that could create bridges of ice.
Once all four had been collected, the legendary titular sword "Crystalis" could be created. Use that sword and you'll understand why this one has certainly earned its classic status.
I was blown away by how complete an experience Crystalis was. It looked extremely impressive for its time and I loved the soundtrack.
Plus, being able to build an "ultimate weapon" out of blades I already had was a great touch. It's one of the earliest games that convinced me that RPGs were my favorite.
To this day, this is still the only game that's ever shipped with a coupon for five bucks off an order at Pizza Hut printed on the back of its instruction manual.
The Ninja Turtles do love their pizza. The Arcade Game for the NES was an incredibly impressive 8-bit conversion of one of the most popular coin-op cabinets ever created — the original side-scrolling Turtles brawler from the early '90s arcade scene.
The visuals weren't as vibrant and the animations weren't as fluid, but the gameplay was spot-on. It was so much fun to play that we didn't know many people who cared that it didn't look quite as good as its source material.
Konami even tossed in two new, NES-exclusive extra levels, making it even more "in-demand" when it hit store shelves.
And if that five dollar coupon on the manual wasn't enough, Pizza Hut ads even made it into the game itself — one of the earliest examples of that kind of advertising in gaming history.
Seriously, those Turtles love eating pizza. I first played this in arcades with relatives manning all four joysticks—calling dibs on pizza for health was futile as everyone else was older and bigger than me.
In , Turtlemania was in full swing, and every marketer worth his or her weight in branded merchandise wanted a piece of animals-that-kick-ass pie.
And so the Battletoads — Rash, Pimple, and Zits — were born kids love acne, right? When you aren't pounding all manner of non-amphibious fauna, you are racing speeding vehicles, repelling down pits and performing various other stunts uncharacteristic of your every day brawler.
The detailed, cartoon-like graphics go a long way towards easing the pain of the game's extreme difficulty, as does the inclusion of cooperative play — at least you have someone to blame when you run out of continues on the second level.
Ask anyone who played this game extensively and they'll tell you, it was one of the hardest games of all time.
For me, just making it to level 2 was a major accomplishment that I reveled in — let alone, the brutality that I had to overcome in future levels especially that darned Ice Cavern.
In the realm of 8-bit graphics and extremely limited storage space, Nintendo RPGs and other RPGs of the time had a difficult time telling expansive, immersive stories.
Dragon Warrior IV, released in the US in , tried to buck this trend with a unique approach to unraveling the game's overarching narrative.
Instead of focusing on just one character or one group of characters, Dragon Warrior IV tells its fragmented story in chapters, which the gamer takes on one at a time.
When all's said and done, the chapters' events and characters culminate in an amazing endgame. Even though Dragon Warrior IV approached the act of storytelling in a unique way, most of Dragon Warrior's gameplay conventions remained unchanged.
It's a good thing, too, since this was the last Dragon Warrior game to appear in the United States for nearly a decade. Even though I was completely taken with the new bit game systems by the time this came out, Dragon Warrior IV was still one of my most anticipated games at the time.
Life Force, the NES port of the arcade game Salamander, and a spin-off of Gradius, is one of the best shooters the system has to offer, period.
The levels are similarly themed but diverse; from pulsing, organic biomasses to blistering fire fields to gleaming space stations, Life Force keeps things interesting for the duration of the admittedly short flight.
Life Force's moderate difficulty sets it apart from its peers in a genre generally geared towards the masochistic. The key to not being obliterated is, of course, power-ups.
Once you beef up your defenses, you're free to start amassing a sprawling arsenal, making aiming your shots somewhat irrelevant.
Or you can just skip the work and enter the Konami Code to get fully powered up in a matter of seconds. Finally, you can also blast through Life Force with a buddy — just don't expect the game's strained, overworked engine to keep up!
The Konami code let me finish this co-op version of Gradius. If you were a space nerd who loved Stewart Cowley's Spaceships to AD, you too, would write up fictional technical specifications for the Vic Viper and the RoadBritish spacecraft.
At some point in the latter half of the s, Konami's instantly-recognizable silver-framed package art became a surefire visual indicator of a top-notch NES experience.
Those that picked up Jackal merely due to its similarity in appearance to games like Contra and Castlevania were not disappointed.
Jackal's premise is that the resolution to all conflict lies in explosions — lots and lots of explosions.
Occasionally you need to take a break from the one-Jeep-army annihilation to collect POWs from camps, but for your patience you are rewarded with even greater destructive power.
Before long your middling grenades are replaced by sleek missiles capable of taking out even the largest of enemy tanks. And believe us, the tanks get larger.
The key to Jackal's success, like so many other games on this list, is cooperative gameplay. Enlist a second set of wheels and you'll be nuking twice the whatever-the-hell-you-want-to in no time.
Choreographing delicate rescue operations with my cousin was a blast, sending one Jeep to collect P. Unnecessary, sure, but so necessary.
The Adventure of Link. You took on the role of a nameless hero setting off to save a village of Elves who are slowly being poisoned by the magic of the malevolent Evil One.
He's hidden himself inside the enormous, Tower of Babylon-esque World Tree — a massive, multi-leveled living structure that holds the entire game's worth of town, fortresses and enemy lairs within its roots, trunk and branches.
It would be great to see Nintendo revive the Faxanadu concept someday. But, for now, it stands as a hidden gem that only the hardcore faithful got to experience 20 years ago.
I had a password that started players at or near the final town, but with all the ultimate weapons and armor still unequipped.
This was so I could put on different weapons and gloat because once you don the final tier of weapons and armor, you can't remove them.
This original and its sequel, Zoda's Revenge: StarTropics II, are still fondly remembered by faithful Nintendo fans to this day for their unique and light-hearted twist on genre conventions.
Your character's primary weapon is a common yo-yo, and his secondary items are equally ordinary — baseballs, baseball bats and spiked cleats are all notable entries into your arsenal.
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